Events

Events, in the context of this article, are used in relaying information of what is happening in the game world. They should not be confused with UI events that are created when buttons of UI are pressed.

Overview of event system

Events are represented by classes found at pyherc.events and they all inherit from pyherc.events.event.Event.

Events are usually created as a result of an action, but nothing prevents them from being raised from somewhere else too.

Events are relayed by pyherc.data.model.Model.raise_event() and there exists convenient pyherc.data.character.Character.raise_event() too.

pyherc.data.character.Character.receive_event() method receives an event that has been raised somewhere else in the system. The default implementation is to store it in internal array and process when it is character’s turn to act. The character can use this list of events to remember what happened between this and his last turn and react accordingly.