Events, in the context of this article, are used in relaying information of what is happening in the game world. They should not be confused with UI events that are created when buttons of UI are pressed.
Overview of event system¶
Events are represented by classes found at
pyherc.events and they all
Events are usually created as a result of an action, but nothing prevents them from being raised from somewhere else too.
Events are relayed by
pyherc.data.model.Model.raise_event() and there
pyherc.data.character.Character.receive_event() method receives an
event that has been raised somewhere else in the system. The default
implementation is to store it in internal array and process when it is
character’s turn to act. The character can use this list of events to remember
what happened between this and his last turn and react accordingly.